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Class inertialsim::geometry::RotationBase

template <typename Derived>

ClassList > inertialsim > geometry > RotationBase

Base class for 3-dimensional rotation types. More...

  • #include <rotation_base.h>

Inherits the following classes: inertialsim::geometry::MatrixLieGroup

Public Types

Type Name
typedef MatrixLieGroup< Derived, 3, 3 > Base

Public Types inherited from inertialsim::geometry::MatrixLieGroup

See inertialsim::geometry::MatrixLieGroup

Type Name
typedef Eigen::Matrix< Scalar, AlgebraDimension, Eigen::Dynamic > AlgebraArray
Array of algebra elements.
typedef Eigen::Matrix< Scalar, AlgebraDimension, 1 > AlgebraElement
Algebra element type (vector).
typedef std::vector< GroupElement > GroupArray
Array of group elements.
typedef Eigen::Matrix< Scalar, GroupDimension, GroupDimension > GroupElement
Group element type (square matrix).
typedef Eigen::Matrix< Scalar, AlgebraDimension, AlgebraDimension > JacobianMatrix
Jacobian matrix (algebra to algebra).
typedef std::vector< JacobianMatrix > JacobianMatrixArray
Array of Jacobian matrices.

Public Functions

Type Name
AxisAngle AsAxisAngle () const
Return axis and angle representation.
EulerAngles AsEuler (const std::string & sequence) const
Return the Euler angle representation.
const RotationMatrixArray & AsMatrix () const
Return the rotation matrix representation.
Quaternion AsQuaternion () const
Return the quaternion representation.
RotationVector AsRotationVector () const
Return the rotation vector representation.
RotationVector Error (const RotationBase< OtherDerived > & reference) const
Calculate error compared to a reference rotation.
int num_rotations () const
Number of rotations stored.

Public Functions inherited from inertialsim::geometry::MatrixLieGroup

See inertialsim::geometry::MatrixLieGroup

Type Name
Vector3D Apply (const Vector3D & vectors) const
Apply the group action to an array of vectors.
Derived Interpolate (const Timestamps & interp_time, Interpolator method=Interpolator::LINEAR) const
Interpolate at given times.
Derived Inverse () const
Invert an instance.
Derived Slice (int start, int end) const
Get a slice of elements.
AlgebraArray TimeDerivative (int order=1, int accuracy=4, const std::string & side="right") const
Compute time derivative using finite differences.
int num_elements () const
Number of elements stored in the instance.
Derived operator* (const Derived & rhs) const
Compose elements of the group.
Derived operator[] (int index) const
Get a single element by index.
const std::optional< Timestamps > & time () const
Time array corresponding to each element.
virtual ~MatrixLieGroup () = default

Public Static Functions

Type Name
RotationMatrixArray DoubleIntegralFactor (const RotationVector & rotation_vectors)
Double integral factor.
Derived FromAxisAngle (const Vector3D & axis, const Scalar1D & angle, const std::optional< Timestamps > & time=std::nullopt)
Construct a Rotation from an axis and angle.
Derived FromEuler (const EulerAngles & euler, const std::string & sequence, const std::optional< Timestamps > & time=std::nullopt)
Construct a Rotation from a sequence of Euler angles.
Derived FromMatrix (const RotationMatrixArray & matrices, const std::optional< Timestamps > & time=std::nullopt, bool orthonormalize=false)
Construct a Rotation from rotation matrices.
Derived FromQuaternion (const Quaternion & quaternions, const std::optional< Timestamps > & time=std::nullopt, bool scalar_last=false)
Construct a Rotation from quaternions.
Derived FromRotationVector (const RotationVector & rotation_vectors, const std::optional< Timestamps > & time=std::nullopt)
Construct a Rotation from rotation vectors.
RotationMatrixArray IntegralFactor (const RotationVector & rotation_vectors)
First integral factor.

Public Static Functions inherited from inertialsim::geometry::MatrixLieGroup

See inertialsim::geometry::MatrixLieGroup

Type Name
Derived Compose (const std::vector< Derived > & instances)
Compose a sequence of instances (first to last).
Derived FromIdentity (int num_elements=1)
Create identity elements.
Derived FromRandom (int num_elements=1, std::optional< Eigen::numext::uint64_t > seed=std::nullopt)
Create random elements.

Protected Functions

Type Name
RotationBase ()
Default constructor.
RotationBase (const RotationMatrixArray & matrices, const std::optional< Timestamps > & time=std::nullopt)
Construct from rotation matrices.

Protected Functions inherited from inertialsim::geometry::MatrixLieGroup

See inertialsim::geometry::MatrixLieGroup

Type Name
AlgebraArray AsAlgebra () const
Get the algebra elements.
GroupArray AsGroup () const
Get the group elements.
MatrixLieGroup (const std::optional< Timestamps > & time=std::nullopt)
Constructor.
int num_times () const

Protected Static Functions inherited from inertialsim::geometry::MatrixLieGroup

See inertialsim::geometry::MatrixLieGroup

Type Name
GroupElement Exp (const AlgebraElement & vector)
Exponential map from algebra to group.
Derived FromAlgebra (const AlgebraArray & elements, const std::optional< Timestamps > & time)
Create instance from algebra elements.
Derived FromGroup (const GroupArray & elements, const std::optional< Timestamps > & time)
Create instance from group elements.
JacobianMatrixArray Jacobian (const AlgebraArray & algebra, const std::string & side="left", bool inverse=false)
Calculate the Jacobian of the exponential map.
AlgebraElement Log (const GroupElement & element)
Logarithm map from group to algebra.

Detailed Description

Template parameters:

Public Types Documentation

typedef Base

using inertialsim::geometry::RotationBase< Derived >::Base =  MatrixLieGroup<Derived, 3, 3>;

Public Functions Documentation

function AsAxisAngle

Return axis and angle representation.

inline AxisAngle inertialsim::geometry::RotationBase::AsAxisAngle () const

Returns:

Pair containing:

  • Axes (3xN)
  • Angles (N)

function AsEuler

Return the Euler angle representation.

inline EulerAngles inertialsim::geometry::RotationBase::AsEuler (
    const std::string & sequence
) const

Singularities

The first and third Euler angles cannot be uniquely determined in the following scenarios:

  • For symmetric sequences: euler[1] == 0 or pi
  • For asymmetric sequences: euler[1] == -pi/2 or pi/2

This is sometimes referred to as "gimbal lock". The third angle is arbitrarily set to zero in this case, as per the convention in Reference [02] and Reference [04]. Note that the output still represents a correct, valid rotation but independent tracking of the first and third angles is lost.

See FromEuler() for additional documentation regarding Euler angle conventions.

Parameters:

  • sequence Euler angle rotation sequence. 3 letters representing the axes of rotation (e.g., "XYZ").

Returns:

Euler angles (3xN matrix). The first element represents the angle around the first axis in the sequence.


function AsMatrix

Return the rotation matrix representation.

inline const  RotationMatrixArray & inertialsim::geometry::RotationBase::AsMatrix () const

See FromMatrix() for documentation regarding rotation matrix conventions.

Returns:

Rotation matrices.


function AsQuaternion

Return the quaternion representation.

inline Quaternion inertialsim::geometry::RotationBase::AsQuaternion () const

See FromQuaternion() for documentation regarding quaternion conventions.

Returns:

Quaternions (N x 4 matrix), with scalar element first.


function AsRotationVector

Return the rotation vector representation.

inline RotationVector inertialsim::geometry::RotationBase::AsRotationVector () const

See FromRotationVector() for documentation regarding rotation vector conventions.

Returns:

Rotation vectors (3xN matrix).


function Error

Calculate error compared to a reference rotation.

template<typename  OtherDerived>
inline RotationVector inertialsim::geometry::RotationBase::Error (
    const  RotationBase < OtherDerived > & reference
) const

Parameters:

  • reference Reference rotation.

Returns:

Error as a rotation vector from the reference rotation.


function num_rotations

Number of rotations stored.

inline int inertialsim::geometry::RotationBase::num_rotations () const


Public Static Functions Documentation

function DoubleIntegralFactor

Double integral factor.

static inline RotationMatrixArray inertialsim::geometry::RotationBase::DoubleIntegralFactor (
    const  RotationVector & rotation_vectors
) 

Returns the matrix factor F2 for double integration.

Parameters:

  • rotation_vectors Rotation vectors (3xN).

Returns:

Integral factor matrices.


function FromAxisAngle

Construct a Rotation from an axis and angle.

static inline Derived inertialsim::geometry::RotationBase::FromAxisAngle (
    const  Vector3D & axis,
    const  Scalar1D & angle,
    const std::optional< Timestamps > & time=std::nullopt
) 

Euler's rotation theorem states that any rotation of a rigid body can be represented by an axis of rotation and an angle of rotation about that axis.

The input axes and angles must be consistent in dimension. The input axes must be unit norm.

Range and sign conventions

A rotation of $ \theta $ degrees around a given axis is equivalent to a rotation of $ 2\pi - \theta $ about the opposite (negative) axis. To standardize, input angles and axes will be adjusted such that: $ 0 \leq angle \leq \pi $

Parameters:

  • axis Array of unit axes of rotation (3xN matrix).
  • angle Array of angles (N vector). Each angle corresponds to each axis input.
  • time Optional time array of unique, strictly increasing times.

Returns:

Derived instance.


function FromEuler

Construct a Rotation from a sequence of Euler angles.

static inline Derived inertialsim::geometry::RotationBase::FromEuler (
    const  EulerAngles & euler,
    const std::string & sequence,
    const std::optional< Timestamps > & time=std::nullopt
) 

Euler angles are a sequence of three rotations applied around the axes of a coordinate system.

Sequence conventions

Euler angles act as a sequence of three independent rotations. The order of these rotations matter. Sequences are specified with a string, e.g. "XYZ" or "YZY". The first letter is the first rotation applied (rightmost position in the equivalent matrix multiplication). Two consecutive letters cannot be the same. When the first and third rotations are around the same axis (e.g. "ZYZ") the sequence is referred to as symmetric. When the first and third rotations are around different axes (e.g. "YZX") the sequence is referred to as asymmetric. See Reference [02] for further details.

Rotation axis conventions

Because %Euler angle rotations are applied consecutively, the second and third rotations can be conceived as rotating around the set of original (or fixed) coordinate axes (extrinsic convention); or rotating around a moving set of coordinate axes (intrinsic convention). InertialSim uses the extrinsic convention. See Reference [02] for further details.

Angle range conventions

%Euler angle values are not unique. To standardize, the angles will be adjusted such that:

  • $ -\pi < euler[0] \leq \pi $
  • $ -\pi < euler[2] \leq \pi $
  • For symmetric sequences: $ 0 \leq euler[1] \leq \pi $
  • For asymmetric sequences: $ -\pi/2 \leq euler[1] \leq \pi/2 $

Parameters:

  • euler Array of Euler angles (3xN matrix). The first element represents the angle around the first axis in the sequence.
  • sequence Euler angle rotation sequence. 3 letters representing the axes of rotation "X", "Y", and "Z". The first letter is the first rotation applied.
  • time Optional time array of unique, strictly increasing times.

Returns:

Derived instance.


function FromMatrix

Construct a Rotation from rotation matrices.

static inline Derived inertialsim::geometry::RotationBase::FromMatrix (
    const  RotationMatrixArray & matrices,
    const std::optional< Timestamps > & time=std::nullopt,
    bool orthonormalize=false
) 

A rotation matrix is an orthonormal 3x3 matrix that represents a rigid body rotation.

Active vs passive rotation matrices

See the class documentation regarding passive and active conventions. Passive rotation matrices are also commonly known as coordinate transform matrices, or direction cosine matrices. An active rotation matrix is the transpose of the equivalent passive coordinate transform matrix: $ R_{i \rightarrow b} = C_{i}^{bT} = C_{b}^{i} $

Parameters:

  • matrices Vector of 3x3 rotation matrices.
  • time Optional time array of unique, strictly increasing times corresponding to each matrix input.
  • orthonormalize If true, enforce orthonormality of the matrix input.

Returns:

Derived instance.


function FromQuaternion

Construct a Rotation from quaternions.

static inline Derived inertialsim::geometry::RotationBase::FromQuaternion (
    const  Quaternion & quaternions,
    const std::optional< Timestamps > & time=std::nullopt,
    bool scalar_last=false
) 

Quaternions are 4-parameter arrays, a subset of which can represent rotation. They are the minimum dimension representation that is free from singularities. Quaternions of rotation are also known as Euler-Rodrigues symmetric parameters.

The input quaternions must be normalized.

%Quaternion conventions

There are two conventions for ordering the elements of a quaternion: scalar element first or scalar element last (fourth). InertialSim uses the scalar first convention. The alternative is supported by setting scalar\_last = true.

Sign conventions

The physical rotation represented by a quaternion and its negative are the same: q == -q. To standardize, the input quaternion will be adjusted such that the scalar element is always positive.

Composition conventions

There are multiple conventions for composing quaternions. InertialSim uses the traditional Hamilton convention. See Reference [02] and Reference [05] for further details.

Naming conventions

The four quaternion elements have multiple naming conventions:

  • q[0] = a = w (scalar)
  • q[1] = b = x
  • q[2] = c = y
  • q[3] = d = z

Parameters:

  • quaternions Array of quaternions (N x 4 matrix).
  • time Optional time array of unique, strictly increasing times.
  • scalar_last If true, the scalar element is in the last position.

Returns:

Derived instance.


function FromRotationVector

Construct a Rotation from rotation vectors.

static inline Derived inertialsim::geometry::RotationBase::FromRotationVector (
    const  RotationVector & rotation_vectors,
    const std::optional< Timestamps > & time=std::nullopt
) 

The rotation vector is a vector whose magnitude is the angle of rotation and whose direction is the axis of rotation (in the right-handed sense). It is closely related to the axis-angle representation.

The input rotation vectors must be non-zero.

Angle range conventions

To avoid modulo $ 2\pi $ ambiguities, the magnitude of the rotation vectors will be adjusted such that: $ 0 < \lVert rotation\_vector \rVert \leq 2\pi $

Parameters:

  • rotation_vectors Array of rotation vectors (3xN matrix).
  • time Optional time array of unique, strictly increasing times.

Returns:

Derived instance.


function IntegralFactor

First integral factor.

static inline RotationMatrixArray inertialsim::geometry::RotationBase::IntegralFactor (
    const  RotationVector & rotation_vectors
) 

Returns the matrix factor F1 that converts the integral of a vector v that is constant in a rotating frame to the integral in a fixed frame.

Parameters:

  • rotation_vectors Rotation vectors (3xN).

Returns:

Integral factor matrices.


Protected Functions Documentation

function RotationBase [1/2]

Default constructor.

inline inertialsim::geometry::RotationBase::RotationBase () 


function RotationBase [2/2]

Construct from rotation matrices.

inline explicit inertialsim::geometry::RotationBase::RotationBase (
    const  RotationMatrixArray & matrices,
    const std::optional< Timestamps > & time=std::nullopt
) 

Parameters:

  • matrices Vector of 3x3 rotation matrices.
  • time Optional time array.


The documentation for this class was generated from the following file cpp/include/inertialsim/geometry/rotation_base.h